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So, you want to be part of Team Battlezone ?

Team BattleZone (beyond its founding members) is an "invite only" team. This really only means one thing. A player that wants to join our ranks does not go through an "application process" as much as a "recruiting process." Team BattleZone's own members are the ones that select the candidates for the Team. Here is the way recruiting usually works.

When you see a bunch of {BZ}on a server without a password, it is safe for you to enter and join the game. Play with us. Play against us. Show us that you can blend into our team. Or show us that you can stop our attacks or thwart us when playing against us. Don't just stand there and wave "Hi" over and over, and ask "How do I get into BZ?". Get to work. Play hard but play fair. Find our weak spots and fortify them. Find the enemies faults and exploit them. And don't stop until the clock runs out. Team BattleZone is a "smart team" not a "tough team". We rely on our brains more than our brawn. We have some very talented players, however they were selected/invited for their attitude before their skills. In other words, get yourself noticed by our players, so that we remember you.

The reason for being so selective is that we are MORE than just another "clan", we are friends. Friends with similar interests and attitudes, both inside and outside the game. THAT is the important part. When I see "my friend" needing help I am going to respond more quickly and thoughtfully than when it is just another person in the same situation. If at some point if you decide to make it a personal point to come into games with BZ playing in them, and you play well (with us, or against us, is irrelevant) you WILL be noticed.

If we like what we see then you may be approached to be a "pledge" or a "recruit" (same thing just different terms). Your "sponsor" (the one that asked you to be a pledge) will then make a mailing to the team and ask if anyone has any objections or support of your being given the "Tiny Tin Foil Hat" or a {bz} badge to wear. Once issued the {bz} badge you will be given an e-mail address to write the team, access to our "Watering Hole" chitchat board, and the OGL games and practices sign-up calendar. Once you are "issued" your small {bz} badge, you must then make it a point to play with {bz} and {BZ} as much as possible for the next two weeks. After the end of your two week trial period, another mailing goes out to the team and asked if there are any objections to you being issued your "Tin Foil Hat" or "Big" {BZ} badge. With the issuance of your full membership, you will then be given access to the password protected areas of our web page, and our "Forum" which is where most of our tactical discussions occur.

So, don't think of it as a "I've got one chance to impress them" situation. Just hangout with us in games. Pick a role and show your value at doing that role. When we see your name again and again, you will possibly then be issued in-game orders from time to time when BZ are scarce. Just kind of think of it more like being a"tagalong" than an "audition." Get to know a few of the guys. Tell the guy that mortared you from 250 yards out, "Dangit, I "tried" to catch that one...",or when you snag a flag from us, be funny and say "I'll return it when I'm done with it!" In Team BattleZone we care more about someone that is fun to play with, than a "One Man Army." Of course skills are nice to have, but we already have some of the best people currently playing.

Please don't find ONE {BZ} and spend the whole game just targeting him to get him or her to notice you. That is not cool. Don't make it a point to be noticed by disturbing someone's game, but rather by making yourself a VALUABLE part of the game. Believe it or not, I'm more apt to notice someone that RESPONDS when I say, "Can anyone bring me some ammo?" while I am sitting on the flag, and actually brings me some ammo, (or better yet an ammo station!) than someone that is always in my face, and not playing the game, but is just trying to kill me... at least I will remember them in a good way. The point is, do what you do best. If you are a great flag runner, then join us and grab away, or try to steal the heck out of ours. If you are best at fixing bases, then keep the base fixed. Don't make it your GOAL to be noticed by getting in the face of every BZ that you see, make yourself noticed by blending into the team and filling in where needed, or showing your value while on the other team. Does it seem like we are short on defense? Come stand next to me and protect the flag or the objective. Does it seem like no one is flag capping or hitting the objectives? Then get your booty out there and cap something! This is what I mean by "being noticed".

Does this make sense? I guess it is hard to convey since WE typically choose our recruits after many games of playing with them. I'm just trying to tell you WHY we chose them, so that you can try to follow in their footsteps if you desire. However it is typically not just one reason that we might ask someone to join Team BattleZone. Being a part of Team BattleZone is NOT about your score in games, or the amount of kills that you have. It is about putting the team goals before your own. "Thrill Seekers" need not bother us. We are a group of players with well defined roles. We are about discipline, not kill scores. If you want to know what discipline is, play the role of defense on Tribes CTF Desert of Death, and be the one that sits in the "flag hole" for 25 minutes, watching the command screen for incoming enemies. Boring? Yes. Necessary? You bet. So that is our process. Not too difficult if being a part of Team BattleZone is what you want. We are very selective about our teammates, as we need to be able to rely on them both in and out of games. Team BattleZone is not a bunch of "kill em all" game players. We regularly practice and strategize maps to ensure the team works as much like a machine when it comes to roles, positions and tactics.

{TBZ}Luck! - CO-Facilitator of Team BattleZone

Admission and Discipline - Page 2

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The last time us lazy bums updated this page:

July 6, 2008